Associates an Ordered Append counter with a shader stage. Only Compute Shader is currently supported.
typedef enum D3D12XBOX_ORDERED_APPEND_SHADER_STAGE
{
D3D12XBOX_ORDERED_APPEND_SHADER_STAGE_VS = 0,
D3D12XBOX_ORDERED_APPEND_SHADER_STAGE_PS = 1,
D3D12XBOX_ORDERED_APPEND_SHADER_STAGE_CS = 2
} D3D12XBOX_ORDERED_APPEND_SHADER_STAGE;
| Constant | Description |
|---|---|
| D3D12XBOX_ORDERED_APPEND_SHADER_STAGE_VS | Vertex shader. Not currently supported. |
| D3D12XBOX_ORDERED_APPEND_SHADER_STAGE_PS | Pixel shader. Not currently supported. |
| D3D12XBOX_ORDERED_APPEND_SHADER_STAGE_CS | Compute shader. |
This enumeration is passed into ID3D12GraphicsCommandList::SetupOrderedAppendCounterX.
Header: Declared in d3d12_x.h.