Setting that controls pixel shader pixel kill (DB_SHADER_CONTROL.KILL_ENABLE).
typedef enum D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL
{
D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL_DEFAULT = 0,
D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL_ENABLE = 1,
D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL_DISABLE = 2
} D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL;
| Constant | Description |
|---|---|
| D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL_DEFAULT | Leave as defined by the current pixel shader. |
| D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL_ENABLE | Shader can kill pixels through texkill. |
| D3D12XBOX_PIXEL_SHADER_OPTION_TEXKILL_DISABLE | Shader can’t kill pixels through texkill. |
This enum is used by the D3D12XBOX_PIXEL_SHADER_OPTIONS_DESC structure.
Header: Declared in d3d12_x.h.