Setting that controls pixel shader depth testing (DB_SHADER_CONTROL.Z_ORDER).
typedef enum D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER
{
D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_DEFAULT = 0,
D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_LATE_Z = 1,
D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_EARLY_Z_THEN_LATE_Z = 2,
D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_RE_Z = 3,
D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_EARLY_Z_THEN_RE_Z = 4
} D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER;
| Constant | Description |
|---|---|
| D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_DEFAULT | Leave as defined by the current pixel shader. |
| D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_LATE_Z | Set preference to LATE_Z. |
| D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_EARLY_Z_THEN_LATE_Z | Set preference to EARLY_Z followed by LATE_Z. |
| D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_RE_Z | Set preference to RE_Z. |
| D3D12XBOX_PIXEL_SHADER_OPTION_ZORDER_EARLY_Z_THEN_RE_Z | Set preference to EARLY_Z followed by RE_Z. |
This enum is used by the D3D12XBOX_PIXEL_SHADER_OPTIONS_DESC structure, to indicate the shader’s preference for which type of Z testing to use.
The THEN for early Z allows the shader to indicate a preference when EARLY_Z can’t be used. If RE_Z can’t be used then LATE_Z is used.
Header: Declared in d3d12_x.h.