Flags to control serializing Pipeline State objects.
typedef enum D3D12XBOX_SERIALIZE_FLAGS
{
D3D12XBOX_SERIALIZE_FLAGS_NONE = 0x0L
} D3D12XBOX_SERIALIZE_FLAGS;
| Constant | Description |
|---|---|
| D3D12XBOX_SERIALIZE_FLAGS_NONE | No flags. |
This enumeration is used by ID3D12Device::SerializeGraphicsPipelineStateX.
Header: Declared in d3d12_x.h.