D3D12XBOX_SERIALIZE_FLAGS Enumeration

Flags to control serializing Pipeline State objects.

Syntax

typedef enum D3D12XBOX_SERIALIZE_FLAGS
{
    D3D12XBOX_SERIALIZE_FLAGS_NONE = 0x0L
} D3D12XBOX_SERIALIZE_FLAGS;  

Constants

Constant Description
D3D12XBOX_SERIALIZE_FLAGS_NONE No flags.

Remarks

This enumeration is used by ID3D12Device::SerializeGraphicsPipelineStateX.

Requirements

Header: Declared in d3d12_x.h.