Flags to select the engine used to perform a wait, for methods such as ID3D12GraphicsCommandList::Wait32BitValueX.
typedef enum D3D12XBOX_WAIT_FLAGS
{
D3D12XBOX_WAIT_FLAG_NONE = 0x0,
D3D12XBOX_WAIT_FLAG_SELECT_ENGINE_PFP = 0x1
} D3D12XBOX_WAIT_FLAGS;
| Constant | Description |
|---|---|
| D3D12XBOX_WAIT_FLAG_NONE | No flags. Performs the wait using the Micro-Engine (ME). |
| D3D12XBOX_WAIT_FLAG_SELECT_ENGINE_PFP | Performs the wait using the pre-fetch parser (PFP) engine. |
This enumeration is used by the following methods:
Header: Declared in d3d12_x.h.