D3D12XBOX_WAIT_FLAGS Enumeration

Flags to select the engine used to perform a wait, for methods such as ID3D12GraphicsCommandList::Wait32BitValueX.

Syntax

typedef enum D3D12XBOX_WAIT_FLAGS
{
    D3D12XBOX_WAIT_FLAG_NONE = 0x0,
    D3D12XBOX_WAIT_FLAG_SELECT_ENGINE_PFP = 0x1
} D3D12XBOX_WAIT_FLAGS;  

Constants

Constant Description
D3D12XBOX_WAIT_FLAG_NONE No flags. Performs the wait using the Micro-Engine (ME).
D3D12XBOX_WAIT_FLAG_SELECT_ENGINE_PFP Performs the wait using the pre-fetch parser (PFP) engine.

Remarks

This enumeration is used by the following methods:

Requirements

Header: Declared in d3d12_x.h.