typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
//
// Xbox extensions:
D3D12XBOX_DESCRIPTOR_HEAP_FLAG_UNBOUNDED_SAMPLER_HEAP_NO_BORDER_COLOR = 0x2
} D3D12_DESCRIPTOR_HEAP_FLAGS;
| Constant | Description |
|---|---|
| D3D12XBOX_DESCRIPTOR_HEAP_FLAG_UNBOUNDED_SAMPLER_HEAP_NO_BORDER_COLOR | Specifies that the heap is an unbounded sampler heap, with no border color defined. |
This enum is used by the D3D12_DESCRIPTOR_HEAP_DESC structure.
On Xbox One, this enumeration has the same enumeration constants as D3D12DESCRIPTOR_HEAP_FLAGS</a> for PC, and also has the above D3D12XBOX Xbox extension enumeration constant.
Header: Declared in d3d12_x.h.