D3D12_DESCRIPTOR_HEAP_FLAGS Enumeration

Specifies options for a heap.

Syntax

typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
    // 
    // Xbox extensions:
    D3D12XBOX_DESCRIPTOR_HEAP_FLAG_UNBOUNDED_SAMPLER_HEAP_NO_BORDER_COLOR = 0x2
} D3D12_DESCRIPTOR_HEAP_FLAGS;  

Constants

Constant Description
D3D12XBOX_DESCRIPTOR_HEAP_FLAG_UNBOUNDED_SAMPLER_HEAP_NO_BORDER_COLOR Specifies that the heap is an unbounded sampler heap, with no border color defined.

Remarks

This enum is used by the D3D12_DESCRIPTOR_HEAP_DESC structure.

On Xbox One, this enumeration has the same enumeration constants as D3D12DESCRIPTOR_HEAP_FLAGS</a> for PC, and also has the above D3D12XBOX Xbox extension enumeration constant.

Requirements

Header: Declared in d3d12_x.h.