D3D12_GRAPHICS_PIPELINE_STATE_DESC Structure

Describes a graphics pipeline state object.

Syntax

typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
    D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_GRAPHICS_PIPELINE_STATE_DESC;  

Members

Flags
Flags to control the placement of data produced by the geometry shader and tessellation, including whether geometry shader data is stored offchip or onchip, and whether tessellation data is stored offchip or onchip.

Flags also exists for D3D12/PC, but the non-default flag definitions are Xbox-specific extensions.

Remarks

For documentation of all members of this structure, see D3D12_GRAPHICS_PIPELINE_STATE_DESC structure for D3D12/PC.

Requirements

Header: Declared in d3d12_x.h.

See also

Direct3D 12 on Xbox One