D3D12_HEAP_FLAGS Enumeration

Specifies heap options, such as whether the heap can contain textures, and whether resources are shared across adapters.

Syntax

typedef enum D3D12_HEAP_FLAGS
{
    D3D12XBOX_HEAP_FLAG_ALLOW_INDIRECT_BUFFERS = 0x2
} D3D12_HEAP_FLAGS;  

Constants

Constant Description
D3D12XBOX_HEAP_FLAG_ALLOW_INDIRECT_BUFFERS The heap is allowed to store indirect buffers.

Remarks

This enumeration has the same enumeration constants as [D3D12HEAP_FLAGS](https://msdn.microsoft.com/en-us/library/windows/desktop/dn986730(v=vs.85).aspx) for PC, and also has the above D3D12XBOX Xbox extension enumeration constant.

Requirements

Header: Declared in d3d12_x.h.