D3D12_QUERY_HEAP_TYPE Enumeration

Specifies the type of query heap to create.

Syntax

typedef enum D3D12_QUERY_HEAP_TYPE
{
    D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
    D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
    D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
    D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
    D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5,
    D3D12XBOX_QUERY_HEAP_TYPE_DMA_TIMESTAMP = 7,
    D3D12XBOX_QUERY_HEAP_TYPE_OCCLUSION_NO_SYNC = 9,
    D3D12XBOX_QUERY_HEAP_TYPE_TIMESTAMP_NO_SYNC = 10,
    D3D12XBOX_QUERY_HEAP_TYPE_DMA_TIMESTAMP_NO_SYNC = 11,
    D3D12_QUERY_HEAP_TYPE_MAX_VALID = 13
} D3D12_QUERY_HEAP_TYPE;  

Constants

Constant Description
D3D12_QUERY_HEAP_TYPE_OCCLUSION This returns a binary 0/1 result: 0 indicates that no samples passed depth and stencil testing, 1 indicates that at least one sample passed depth and stencil testing. This enables occlusion queries to not interfere with any GPU performance optimization associated with depth/stencil testing.
D3D12_QUERY_HEAP_TYPE_TIMESTAMP Indicates that the heap is for high-performance timing data.
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS Indicates the heap is to contain pipeline data. Refer to D3D12_QUERY_DATA_PIPELINE_STATISTICS.
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS Indicates the heap is to contain stream output data. Refer to D3D12_QUERY_DATA_SO_STATISTICS.
D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP Indicates the heap is to contain copy queue timestamp data.
D3D12XBOX_QUERY_HEAP_TYPE_DMA_TIMESTAMP Indicates the heap is for high-performance timing data on the Xbox One specific DMA functionality.
D3D12XBOX_QUERY_HEAP_TYPE_OCCLUSION_NO_SYNC Utilizes D3D12_QUERY_HEAP_TYPE_OCCLUSION queries, but performs no synchronization between query end and ResolveQueryData operations. It is the responsibility of the user to ensure queries have completed before resolving them.
D3D12XBOX_QUERY_HEAP_TYPE_TIMESTAMP_NO_SYNC Utilizes D3D12_QUERY_HEAP_TYPE_TIMESTAMP queries, but performs no synchronization between query end and ResolveQueryData operations. It is the responsibility of the user to ensure queries have completed before resolving them.
D3D12XBOX_QUERY_HEAP_TYPE_DMA_TIMESTAMP_NO_SYNC Utilizes D3D12XBOX_QUERY_HEAP_TYPE_DMA_TIMESTAMP queries, but performs no synchronization between query end and ResolveQueryData operations. It is the responsibility of the user to ensure queries have completed before resolving them.
D3D12_QUERY_HEAP_TYPE_MAX_VALID A sentinal value that marks the exclusive upper-bound of valid values this enumeration represents.

Requirements

Header: Declared in d3d12_x.h.

See also

ID3D12Device::CreateQueryHeap