Flags for setting a resource barrier.
typedef enum D3D12_RESOURCE_BARRIER_FLAGS
{
D3D12XBOX_RESOURCE_BARRIER_FLAG_PREVENT_PIPELINE_FLUSH = 0x00010000
} D3D12_RESOURCE_BARRIER_FLAGS;
| Constant | Description |
|---|---|
| D3D12XBOX_RESOURCE_BARRIER_FLAG_PREVENT_PIPELINE_FLUSH | Prevents the pipeline from being flushed. |
This enumeration is used by the Flags member of the D3D12_RESOURCE_BARRIER structure.
The Xbox extension flags are documented here. Common flags in this enumeration are documented at MSDN: D3D12_RESOURCE_BARRIER_FLAGS.
Header: Declared in d3d12_x.h.