D3D12_RESOURCE_BARRIER_FLAGS Enumeration

Flags for setting a resource barrier.

Syntax

typedef enum D3D12_RESOURCE_BARRIER_FLAGS
{
    D3D12XBOX_RESOURCE_BARRIER_FLAG_PREVENT_PIPELINE_FLUSH = 0x00010000
} D3D12_RESOURCE_BARRIER_FLAGS;  

Constants

Constant Description
D3D12XBOX_RESOURCE_BARRIER_FLAG_PREVENT_PIPELINE_FLUSH Prevents the pipeline from being flushed.

Remarks

This enumeration is used by the Flags member of the D3D12_RESOURCE_BARRIER structure.

The Xbox extension flags are documented here. Common flags in this enumeration are documented at MSDN: D3D12_RESOURCE_BARRIER_FLAGS.

Requirements

Header: Declared in d3d12_x.h.