Values that identify domain options for tessellator data.
typedef enum D3D_TESSELLATOR_DOMAIN
{
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D_TESSELLATOR_DOMAIN_TRI = 2,
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
} D3D_TESSELLATOR_DOMAIN;
| Constant | Description |
|---|---|
| D3D_TESSELLATOR_DOMAIN_UNDEFINED | The data type is undefined. |
| D3D_TESSELLATOR_DOMAIN_ISOLINE | Isoline data. |
| D3D_TESSELLATOR_DOMAIN_TRI | Triangle data. |
| D3D_TESSELLATOR_DOMAIN_QUAD | Quad data. |
| D3D11_TESSELLATOR_DOMAIN_UNDEFINED | The data type is undefined. |
| D3D11_TESSELLATOR_DOMAIN_ISOLINE | Isoline data. |
| D3D11_TESSELLATOR_DOMAIN_TRI | Triangle data. |
| D3D11_TESSELLATOR_DOMAIN_QUAD | Quad data. |
The data domain defines the type of data. This enumeration is used by D3D11_SHADER_DESC.
Header: Declared in d3d11_x.h (d3dcommon.h on other Windows platforms).