Values that identify partitioning options.
typedef enum D3D_TESSELLATOR_PARTITIONING
{
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
} D3D_TESSELLATOR_PARTITIONING;
| Constant | Description |
|---|---|
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED | The partitioning type is undefined. |
| D3D_TESSELLATOR_PARTITIONING_INTEGER | Partition with integers only. |
| D3D_TESSELLATOR_PARTITIONING_POW2 | Partition with a power-of-two number only. |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD | Partition with an odd, fractional number. |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN | Partition with an even, fractional number. |
| D3D11_TESSELLATOR_PARTITIONING_UNDEFINED | The partitioning type is undefined. |
| D3D11_TESSELLATOR_PARTITIONING_INTEGER | Partition with integers only. |
| D3D11_TESSELLATOR_PARTITIONING_POW2 | Partition with a power-of-two number only. |
| D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD | Partition with an odd, fractional number. |
| D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN | Partition with an even, fractional number. |
During tessellation, the partition option helps to determine how the algorithm chooses the next partition value; this enumeration is used by D3D11_SHADER_DESC.
Header: Declared in d3d11_x.h (d3dcommon.h on other Windows platforms).