DXGI_ADAPTER_FLAG Enumeration

Identifies the type of DXGI adapter.

Syntax

typedef enum DXGI_ADAPTER_FLAG
{
    DXGI_ADAPTER_FLAG_NONE = 0,
    DXGI_ADAPTER_FLAG_REMOTE = 1,
    DXGI_ADAPTER_FLAG_SOFTWARE = 2,
    DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff
} DXGI_ADAPTER_FLAG;  

Constants

Constant Description
DXGI_ADAPTER_FLAG_NONE Specifies no flags.
DXGI_ADAPTER_FLAG_REMOTE Value always set to 0. This flag is reserved.
DXGI_ADAPTER_FLAG_SOFTWARE Specifies a software adapter. For more info about this flag, see new info in Windows 8 about enumerating adapters.

Direct3D 11

Note
This enumeration value is supported starting with Windows 8.
DXGI_ADAPTER_FLAG_FORCE_DWORD Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Remarks

The DXGI_ADAPTER_FLAG enumerated type is used by the Flags member of the DXGI_ADAPTER_DESC1 or DXGI_ADAPTER_DESC2 structure to identify the type of DXGI adapter.

Requirements

Header: Declared in d3d11_x.h (dxgi.h on other Windows platforms).