For a 3D video format, specifies which view is the left view.
BOOL stored as UINT32
GUID MF_MT_VIDEO_3D_FIRST_IS_LEFT = {0xec298493,0xada,0x4ea1,{0xa4,0xfe,0xcb,0xbd,0x36,0xce,0x93,0x31} }
For 3D video, each video sample contains two views, which are designated first view and second view. The exact layout of the views in memory is indicated by the MF_MT_VIDEO_3D_FORMAT attribute.
| Format | First View | Second View |
|---|---|---|
| Packed side-by-side | Left half of the buffer | Right half of the buffer |
| Packed top-to-bottom | Top half of the buffer | Bottom half of the buffer |
| Multiview | Buffer index 0 | Buffer index 1 |
| Base view | Entire frame | Not present |
By default, the first view is the left view, and the second view is the right view. If the left and right views are swapped, set the MF_MT_VIDEO_3D_FIRST_IS_LEFT attribute to FALSE in the media type.
Note
In base view format (MFVideo3DSampleFormat_BaseView), only the base view is retained, so this attribute does not apply.
Header: Declared in mfapi.h.