Occurs when a device reports values for the loop register.
public:
event LoopRegistersGetEvent^ LoopRegistersGet {
EventRegistrationToken add (LoopRegistersGetEvent^ value);
void remove (EventRegistrationToken token);
}
This event will be handled by your implementation of the LoopRegistersGetEvent delegate.
Namespace: Microsoft.Xbox.Input
Metadata: microsoft.xbox.input.winmd