Defines values that identify registers that are used for looping all force feedback equations.
public enum class LoopRegisterIndex
| Member | Description |
|---|---|
| L0 | Read/write L0 scratch register. |
| L1 | Read/write L1 scratch register. |
| L2 | Read/write L2 scratch register. |
| L3 | Read/write L3 scratch register. |
| L4 | Read/write L4 scratch register. |
| L5 | Read/write L5 scratch register. |
| L6 | Read/write L6 scratch register. |
| L7 | Read/write L7 scratch register. |
| Lp | Amount of time that elapsed during the most recent iteration of the equation loop, in seconds. This is a read-only 32-bit signed floating-point register. |
| La | Average amount of time that elapsed during all previous iterations of the equation loop, in seconds. This is a read-only 32-bit signed floating-point register. |
| Lc | Number of iterations for the equation loop up to this point. This is a read-only 32-bit unsigned floating-point register. |
| Lt | Total elapsed time of all iterations of the equation loop up to this point, in 100-nanosecond units. This is a read-only 32-bit unsigned floating-point register. |
| Count | Reserved. |
Namespace: Microsoft.Xbox.Input
Metadata: microsoft.xbox.input.winmd