PFN_D3D11X_CREATE_DEVICEX Callback

Creates a device for Xbox.

Syntax

typedef HRESULT (*PFN_D3D11X_CREATE_DEVICEX)(
         const D3D11X_CREATE_DEVICE_PARAMETERS *pParameters,
         ID3D11DeviceX **ppDevice,
         D3D_FEATURE_LEVEL *pFeatureLevel,
         ID3D11DeviceContextX **ppImmediateContext
)  

Parameters

pParameters
Type: D3D11X_CREATE_DEVICE_PARAMETERS *

[in] The parameters for creating a device, as a pointer to a D3D11X_CREATE_DEVICE_PARAMETERS structure.

ppDevice
Type: ID3D11DeviceX **

[out, optional] The device, as a pointer to a pointer to an ID3D11DeviceX.

pFeatureLevel
Type: D3D_FEATURE_LEVEL *

[out, optional] The feature level, as a pointer to a D3D_FEATURE_LEVEL enumeration constant.

ppImmediateContext
Type: ID3D11DeviceContextX **

[out, optional] The immediate context, as a pointer to a pointer to an ID3D11DeviceContextX.

Return value

Type: HRESULT 

This method returns one of the Direct3D 11 return codes.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

D3D11XCreateDeviceX