TEX_MISC_FLAG Enumeration

Identifies options for resources.

Syntax

enum TEX_MISC_FLAG
{
    TEX_MISC_TEXTURECUBE = 0x4L
};  

Constants

Constant Description
TEX_MISC_TEXTURECUBE Sets a resource to be a cube texture created from a Texture2DArray that contains 6 textures.

Remarks

The subset of members here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG.

Requirements

Header: Declared in directxtex.h.