Defines the level of connectivity currently available.
public enum class NetworkConnectivityLevel
For an example of how these values are used to indicate connection changes, see Quickstart: Managing connection events and changes in availability.
| Member | Description |
|---|---|
| ConstrainedInternetAccess | This value is not returned by Xbox One. |
| InternetAccess | The console has local and Internet access, but does not have any valid tokens indicating successful authentication by Xbox Live. |
| LocalAccess | Local network access only. |
| None | No connectivity. |
| XboxLiveAccess | The console has Internet access, and all tokens have been authenticated with Xbox Live If your code is attempting to verify that it has the ability to access and use Xbox Live services, this is the value you should require. Note Internet access is verified through DNS connectivity and Xbox Live authentication. This can be impacted by network tools like Fiddler, and the console may report XboxLiveAccess despite an upstream disconnect when such tools are in use. To prevent this behavior when testing upstream disconnect scenarios, do not use Fiddler to test upstream disconnect. Instead, use the network stress tools. |
Namespace: Windows.Networking.Connectivity
Metadata: windows.winmd