GestureRecognizer.ManipulationInertiaStarting Event

Occurs when all contact points are lifted during a manipulation and the velocity of the manipulation is significant enough to initiate inertia behavior (translation, expansion, or rotation continue after the input pointers are lifted).

Syntax

public:
event TypedEventHandler<GestureRecognizer^ , ManipulationInertiaStartingEventArgs^ >^ ManipulationInertiaStarting {
         EventRegistrationToken add (TypedEventHandler<GestureRecognizer^ , ManipulationInertiaStartingEventArgs^ >^ value);
         void remove (EventRegistrationToken token);
}  

Remarks

Inertia is the tendency of an object to resist any change in its state of rest or its velocity.

This event is raised before inertia processing.

Inertia behavior for this manipulation can be customized in the handler for this event. For example, inertia can be set to end after a specific distance or UI is displayed.

Note

These settings cannot be customized after the event.

This API is not implemented and will throw an exception if called.

Requirements

Namespace: Windows.UI.Input

Metadata: windows.winmd

See also

Reference

GestureRecognizer Class

GestureRecognizer Members

Windows.UI.Input Namespace