Occurs when all contact points are lifted during a manipulation and the velocity of the manipulation is significant enough to initiate inertia behavior (translation, expansion, or rotation continue after the input pointers are lifted).
public:
event TypedEventHandler<GestureRecognizer^ , ManipulationInertiaStartingEventArgs^ >^ ManipulationInertiaStarting {
EventRegistrationToken add (TypedEventHandler<GestureRecognizer^ , ManipulationInertiaStartingEventArgs^ >^ value);
void remove (EventRegistrationToken token);
}
Inertia is the tendency of an object to resist any change in its state of rest or its velocity.
This event is raised before inertia processing.
Inertia behavior for this manipulation can be customized in the handler for this event. For example, inertia can be set to end after a specific distance or UI is displayed.
Note
These settings cannot be customized after the event.
This API is not implemented and will throw an exception if called.
Namespace: Windows.UI.Input
Metadata: windows.winmd