ApplicationClipCapture Class

Manages the clip capture process.

By default, ApplicationClipCapture methods capture both video and audio rendered by the game. Games can choose to render a different audio stream for the clip by using the IMMGameDVRDeviceCreator Interface. Anything rendered to that audio endpoint will be included in the clip instead of the default game rendered audio.

Syntax

public ref class ApplicationClipCapture sealed  

Remarks

Requirements

Namespace: Windows.Xbox.Media.Capture

Metadata: windows.winmd

See also

Reference

ApplicationClipCapture Members

Windows.Xbox.Media.Capture Namespace