Creates a SecureDeviceAddress object from its serialized buffer object.
public:
SecureDeviceAddress(
IBuffer^ buffer
)
buffer
Type: IBuffer
A pointer to the serialized buffer object.
This constructor creates an Xbox Secure Device Address (SecureDeviceAddress) object representing the authenticated node described in the specified serialized buffer object. If the buffer pointer is null, a SecureDeviceAddress representing the local device is created.
SecureDeviceAddress objects are used to create Xbox Secure Device Associations between peers that enable socket-based communication via the SecureDeviceAssociationTemplate.CreateAssociationAsync function.
Namespace: Windows.Xbox.Networking
Metadata: windows.winmd