Adds a transition using the item, weight, and target state.
public:
void AddTransition(
ISpeechRuleItem^ item,
float32 weight,
SpeechGraphState^ targetState
)
item
Type: ISpeechRuleItem
The rule item.
weight
Type: float32
The weight.
targetState
Type: SpeechGraphState
The target state.
Namespace: Windows.Xbox.Speech.Recognition
Metadata: windows.winmd