The required buffer size to hold the requested picture.
public:
property uint32 RequiredBufferSize {
uint32 get ();
}
Type: uint32
Buffer size, in bytes, required to hold the requested picture, or zero if the provided buffer was big enough to hold the picture.
Note
This is a cross-OS call. For more information, see Cross-OS Calls.
Namespace: Windows.Xbox.System
Metadata: windows.winmd