XG_TEXTURE_LAYOUT Enumeration

Specifies texture layout options. On Xbox, this enumeration includes Xbox extension members.

Syntax

typedef enum XG_TEXTURE_LAYOUT
{
    XG_TEXTURE_LAYOUT_UNKNOWN = 0,
    XG_TEXTURE_LAYOUT_DEFAULT = XG_TEXTURE_LAYOUT_UNKNOWN,
    XG_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    XG_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
    XG_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
    // 
    // Xbox One extension enumeration constants:
    XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_0 = (0x100|XG_TILE_MODE_COMP_DEPTH_0),
    XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_1 = (0x100|XG_TILE_MODE_COMP_DEPTH_1),
    XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_2 = (0x100|XG_TILE_MODE_COMP_DEPTH_2),
    XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_3 = (0x100|XG_TILE_MODE_COMP_DEPTH_3),
    XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_4 = (0x100|XG_TILE_MODE_COMP_DEPTH_4),
    XG_TEXTURE_LAYOUT_TILE_MODE_UNC_DEPTH_5 = (0x100|XG_TILE_MODE_UNC_DEPTH_5),
    XG_TEXTURE_LAYOUT_TILE_MODE_UNC_DEPTH_6 = (0x100|XG_TILE_MODE_UNC_DEPTH_6),
    XG_TEXTURE_LAYOUT_TILE_MODE_UNC_DEPTH_7 = (0x100|XG_TILE_MODE_UNC_DEPTH_7),
    XG_TEXTURE_LAYOUT_TILE_MODE_LINEAR = (0x100|XG_TILE_MODE_LINEAR),
    XG_TEXTURE_LAYOUT_TILE_MODE_DISPLAY = (0x100|XG_TILE_MODE_DISPLAY),
    XG_TEXTURE_LAYOUT_TILE_MODE_FAST_DISPLAY = (0x100|XG_TILE_MODE_2D_DISPLAY),
    XG_TEXTURE_LAYOUT_TILE_MODE_1D_THIN = (0x100|XG_TILE_MODE_1D_THIN),
    XG_TEXTURE_LAYOUT_TILE_MODE_2D_THIN = (0x100|XG_TILE_MODE_2D_THIN),
    XG_TEXTURE_LAYOUT_TILE_MODE_TILED_1D_THIN = (0x100|XG_TILE_MODE_TILED_1D_THIN),
    XG_TEXTURE_LAYOUT_TILE_MODE_TILED_2D_THIN = (0x100|XG_TILE_MODE_TILED_2D_THIN),
    XG_TEXTURE_LAYOUT_TILE_MODE_LINEAR_GENERAL = (0x100|XG_TILE_MODE_LINEAR_GENERAL)
} XG_TEXTURE_LAYOUT;  

Constants

Constant Description
XG_TEXTURE_LAYOUT_UNKNOWN The texture layout is unknown.
XG_TEXTURE_LAYOUT_DEFAULT The default texture layout, which is XG_TEXTURE_LAYOUT_UNKNOWN.
XG_TEXTURE_LAYOUT_ROW_MAJOR Data for the texture is stored in row major (sometimes called pitch-linear) order.
XG_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE The layout within 64KB tiles and tail mip packing is up to the driver. No standard swizzle pattern.
XG_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE A default texture uses the standardized swizzle pattern.
XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_0 Tile mode: COMP_DEPTH_0. Compressed depth, which is the normal mode for operating the depth/stencil hardware. There are multiple variants of COMP_DEPTH, to handle how the depth/stencil unit processes stencil buffers with MSAA.
XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_1 Tile mode: COMP_DEPTH_1.
XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_2 Tile mode: COMP_DEPTH_2.
XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_3 Tile mode: COMP_DEPTH_3.
XG_TEXTURE_LAYOUT_TILE_MODE_COMP_DEPTH_4 Tile mode: COMP_DEPTH_4.
XG_TEXTURE_LAYOUT_TILE_MODE_UNC_DEPTH_5 Tile mode: UNC_DEPTH_5. Uncompressed depth, which is not currently used by the driver. There are multiple variants of UNC_DEPTH, to handle how the depth/stencil unit processes stencil buffers with MSAA.
XG_TEXTURE_LAYOUT_TILE_MODE_UNC_DEPTH_6 Tile mode: UNC_DEPTH_6.
XG_TEXTURE_LAYOUT_TILE_MODE_UNC_DEPTH_7 Tile mode: UNC_DEPTH_7.
XG_TEXTURE_LAYOUT_TILE_MODE_LINEAR Tile mode: LINEAR.
XG_TEXTURE_LAYOUT_TILE_MODE_DISPLAY Tile mode: DISPLAY.
XG_TEXTURE_LAYOUT_TILE_MODE_FAST_DISPLAY Tile mode: FAST_DISPLAY.
XG_TEXTURE_LAYOUT_TILE_MODE_1D_THIN Tile mode: 1D_THIN.
XG_TEXTURE_LAYOUT_TILE_MODE_2D_THIN Tile mode: 2D_THIN.
XG_TEXTURE_LAYOUT_TILE_MODE_TILED_1D_THIN Tile mode: TILED_1D_THIN.
XG_TEXTURE_LAYOUT_TILE_MODE_TILED_2D_THIN Tile mode: TILED_2D_THIN.
XG_TEXTURE_LAYOUT_TILE_MODE_LINEAR_GENERAL Tile mode: LINEAR_GENERAL.

Remarks

This enumeration is equivalent to the Xbox version of the D3D12_TEXTURE_LAYOUT enumeration. For information about swizzle patterns, see Remarks for the PC version of the D3D12_TEXTURE_LAYOUT enumeration.

Requirements

Header: Declared in xg.h.