protected:
Setting& Add(
MpsdMap &map,
const utility::string_t &name,
const double &value
)
map
Type: MpsdMap
The map to add the setting to. This will either be the m_system or m_custom protected member.
name
Type: utility::string_t
The name of the setting.
value
Type: double
The value of the setting.
Type: Setting
The updated Setting instance.
Header: Declared in MultiplayerSession.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).