public:
Contents& AddCustomConstant(
utility::string_t name,
const T &value
)
name
Type: utility::string_t
The name of the custom constant.
value
Type: T
The value of the custom constant.
Type: Contents
The updated Contents.
Header: Declared in MultiplayerSession.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).