public:
Contents& AddServer(
utility::string_t name,
Server &server
)
name
Type: utility::string_t
The name of the server to add.
server
Type: Server
The Server instance to add.
Type: Contents
The updated Contents.
Header: Declared in MultiplayerSession.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).