Adds a server to the collection of servers.
public:
void AddServer(
utility::string_t name,
Server &server
)
name
Type: utility::string_tĀ
The name of the server to add.
server
Type: ServerĀ
The server to add.
Header: Declared in MultiplayerSession.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).