public:
Setting& AddSystem(
const utility::string_t &name,
const T &value
)
name
Type: utility::string_t
The name of the system setting.
value
Type: T
The value of the system setting.
Type: Setting
The updated Setting instance.
Header: Declared in MultiplayerSession.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).