Specifies whether the system GPU reserve is fixed or variable.
This element is optional.
<mx:GpuAvailability />
| Parent elements | mx:XboxSystemResources |
This element specifies how system GPU reserve is handled in the Full app state.
The allowed values for this element are variable and fixed.
Setting the element to variable results in a variable GPU reserve of 0-3% (standard system GPU reserve) in full screen and 4% (extended system GPU reserve) when in fill mode.
Setting the element to fixed causes the extended system GPU reserve (4%) to be used in both full screen and fill mode. This allows titles that do not want to handle the corresponding complication of dynamically adapting to different GPU allocations to opt out of the variability of the standard system reserve.
See the App States overview for additional information.
<Extensions>
<mx:Extension Category="xbox.system.resources">
<mx:XboxSystemResources>
<mx:GpuAvailability>variable</mx:GpuAvailability>
</mx:XboxSystemResources>
</mx:Extension>
</Extensions>