Functions for logging events in game server instances.
These APIs are intended for logging events like game started, users connected, and users disconnected at low volumes. Use of these APIs to attempt high-performance logging of low level program events is not recommended; a transaction rate of a few per second is recommended.
Additionally, these logged events can be shared off-box to different locations and should not be used to log any medium or high business impact data.
XlcTrace
Writes a message string to the log.
XlcError
Writes an error message to the log.
XlcMessage
Writes a debug string to the log.
XlcSessionStarted
Writes a session started message to the log.
XlcSessionCompleted
Writes a session ended message to the log.
XlcUserConnected
Writes a user connected message for the specified user to the log.
XlcUserDisconnected
Writes a user disconnected message for the specified user to the log.