Captures a render target and returns an image.
HRESULT CaptureTexture(
ID3D11Device *pDevice,
ID3D11DeviceContext *pContext,
ID3D11Resource *pSource,
ScratchImage &result
)
pDevice
Type: ID3D11Device *
[in] A DirectX 11 device, as a pointer to an ID3D11Device.
pContext
Type: ID3D11DeviceContext *
[in] A context, as a pointer to an ID3D11DeviceContext.
pSource
Type: ID3D11Resource *
[in] A resource, as a pointer to an ID3D11Resource.
result
Type: ScratchImage
[out] Pointer to a ScratchImage class instance.
Type: HRESULT
Header: Declared in directxtex.h.