CaptureTexture

Captures a render target and returns an image.

Syntax

HRESULT CaptureTexture(
         ID3D11Device *pDevice,
         ID3D11DeviceContext *pContext,
         ID3D11Resource *pSource,
         ScratchImage &result
)  

Parameters

pDevice
Type: ID3D11Device *

[in] A DirectX 11 device, as a pointer to an ID3D11Device.

pContext
Type: ID3D11DeviceContext *

[in] A context, as a pointer to an ID3D11DeviceContext.

pSource
Type: ID3D11Resource *

[in] A resource, as a pointer to an ID3D11Resource.

result
Type: ScratchImage 

[out] Pointer to a ScratchImage class instance.

Return value

Type: HRESULT 

Success or error code.

Requirements

Header: Declared in directxtex.h.