Restores all default settings. Not implemented.
public:
void ClearState()
This method resets any device context to the default settings. This sets all input/output resource slots, shaders, input layouts, predications, scissor rectangles, depth-stencil state, rasterizer state, blend state, sampler state, and viewports to NULL. The primitive topology is set to UNDEFINED.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.