Maps memory page ranges into the GPU virtual address space as one or more batches.
public:
HRESULT D3DAPI CopyPageMappingsBatchX(
UINT BatchCount,
const D3D12XBOX_PAGE_MAPPING_BATCH *pBatches,
D3D12_GPU_VIRTUAL_ADDRESS SourcePagePoolAddress,
UINT SourcePagePoolPageCount,
D3D12XBOX_PAGE_MAPPING_FLAGS Flags
)
BatchCount
Type: UINT
[in] The number of batches to be mapped.
pBatches
Type: D3D12XBOX_PAGE_MAPPING_BATCH *
[in] A pointer to an array of D3D12XBOX_PAGE_MAPPING_BATCH structures that specify the batches to be mapped. The length of the array is specified by BatchCount.
SourcePagePoolAddress
Type: D3D12_GPU_VIRTUAL_ADDRESS
[in] The base 64-bit GPU virtual address (UINT64) of the page pool from which page ranges will be mapped.
SourcePagePoolPageCount
Type: UINT
[in] The number of pages in the source page pool.
Flags
Type: D3D12XBOX_PAGE_MAPPING_FLAGS
[in] Flags that specify additional details about how pages are mapped.
Type: HRESULT D3DAPI
One of the Direct3D 12 return codes.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.