Create a blend-state object that encapsules blend state for the output-merger stage.
public:
HRESULT CreateBlendState(
const D3D11_BLEND_DESC *pBlendStateDesc,
ID3D11BlendState **ppBlendState
)
pBlendStateDesc
Type: D3D11_BLEND_DESC *
[in] Pointer to a blend-state description (see D3D11_BLEND_DESC).
ppBlendState
Type: ID3D11BlendState **
[out, optional] Address of a pointer to the blend-state object created (see ID3D11BlendState).
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 return codes for other possible return values.
An application can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).