ID3D11Device::CreatePixelShader Method

Create a pixel shader.

Syntax

public:
HRESULT CreatePixelShader(
         const void *pShaderBytecode,
         SIZE_T BytecodeLength,
         ID3D11ClassLinkage *pClassLinkage,
         ID3D11PixelShader **ppPixelShader
)  

Parameters

pShaderBytecode
Type: void *

[in] A pointer to the compiled shader.

BytecodeLength
Type: SIZE_T 

[in] Size of the compiled pixel shader.

pClassLinkage
Type: ID3D11ClassLinkage *

[in, optional] A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.

ppPixelShader
Type: ID3D11PixelShader **

[out, optional] Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT 

This method returns one of the following Direct3D 11 return codes.

Remarks

After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11Device

ID3D11Device Members