Places an unordered access view (UAV).
public:
void CreatePlacedUnorderedAccessViewX(
ID3D12Resource *pResource,
const D3D12XBOX_UNORDERED_ACCESS_VIEW_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
)
pResource
Type: ID3D12Resource *
[in, optional] The resource, as a pointer to ID3D12Resource.
pDesc
Type: D3D12XBOX_UNORDERED_ACCESS_VIEW_DESC *
[in, optional] The description of the UAV, as a pointer to a D3D12XBOX_UNORDERED_ACCESS_VIEW_DESC structure.
DestDescriptor
Type: D3D12_CPU_DESCRIPTOR_HANDLE
[in] The destination descriptor, as a D3D12_CPU_DESCRIPTOR_HANDLE structure.
Type: void
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.
ID3D12Device::CreatePlacedRawUnorderedAccessViewX