ID3D12Device::CreatePlacedUnorderedAccessViewX Method

Places an unordered access view (UAV).

Syntax

public:
void CreatePlacedUnorderedAccessViewX(
         ID3D12Resource *pResource,
         const D3D12XBOX_UNORDERED_ACCESS_VIEW_DESC *pDesc,
         D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
)  

Parameters

pResource
Type: ID3D12Resource *

[in, optional] The resource, as a pointer to ID3D12Resource.

pDesc
Type: D3D12XBOX_UNORDERED_ACCESS_VIEW_DESC *

[in, optional] The description of the UAV, as a pointer to a D3D12XBOX_UNORDERED_ACCESS_VIEW_DESC structure.

DestDescriptor
Type: D3D12_CPU_DESCRIPTOR_HANDLE 

[in] The destination descriptor, as a D3D12_CPU_DESCRIPTOR_HANDLE structure.

Return value

Type: void 

Returns nothing.

Requirements

Header: Declared in d3d12_x.h.

Library: Use d3d12_x.lib.

See also

ID3D12Device::CreatePlacedRawUnorderedAccessViewX

Reference

ID3D12Device Interface

ID3D12Device Members