Create a sampler object that encapsulates sampling information for a texture on Xbox.
public:
void D3DAPI CreateSamplerX(
const D3D12XBOX_SAMPLER_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
)
pDesc
Type: D3D12XBOX_SAMPLER_DESC *
[in] A pointer to a sampler description that specifies sampler details such as filtering, address modes, Level-of-Detail (LOD) information, anisotropy, comparison options, border color, and performance-versus-quality preferences.
DestDescriptor
Type: D3D12_CPU_DESCRIPTOR_HANDLE
[in] Describes the CPU descriptor handle that represents the start of the heap that contains the sampler.
Type: void D3DAPI
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.