Creates a Direct3D 11 texture resource from a set of images.
HRESULT CreateTexture(
ID3D11Device *pDevice,
const Image *srcImages,
size_t nimages,
const TexMetadata &metadata,
ID3D11Resource **ppResource
)
pDevice
Type: ID3D11Device *
[in] A DirectX 11 device, as a pointer to an ID3D11Device.
srcImages
Type: Image *
[in] Pointer to one or more Image structures in a memory buffer.
nimages
Type: size_t
[in] Number of images.
metadata
Type: TexMetadata
[in] Address of a TexMetadata structure.
ppResource
Type: ID3D11Resource **
[out] A resource, as a pointer to an ID3D11Resource.
Type: HRESULT
Header: Declared in directxtex.h.