Sets the placement constant buffer for the Compute shader.
public:
void CSSetPlacementConstantBuffer(
UINT Slot,
ID3D11Buffer *pConstantBuffer,
void *pBaseAddress
)
Slot
Type: UINT
[in] The slot. Valid range is 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1.
pConstantBuffer
Type: ID3D11Buffer *
[in] The buffer, as a pointer to ID3D11Buffer.
pBaseAddress
Type: void *
[in] The base address of the buffer.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.