Gets a cached read pointer for the specified CPU descriptor handle.
void* D3D12XboxGetCachedReadPointer(
const D3D12_CPU_DESCRIPTOR_HANDLE &Handle
)
Handle
Type: D3D12_CPU_DESCRIPTOR_HANDLE
The CPU descriptor handle, as a D3D12_CPU_DESCRIPTOR_HANDLE structure.
Type: void *
Returns a cached read pointer for the specified CPU descriptor handle.
The memory returned is cached and read-only, so writing to the returned pointer will result in an access violation. The cached view of the descriptor is coherent with write-combined writes to the memory.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.