D3DReadFileToBlob

Reads a file that is on disk into memory.

Syntax

HRESULT D3DReadFileToBlob(
         LPCWSTR pFileName,
         ID3DBlob **ppContents
)  

Parameters

pFileName
Type: LPCWSTR 

[in] A pointer to a constant null-terminated string that contains the name of the file to read into memory.

ppContents
Type: ID3DBlob **

[out] A pointer to a variable that receives a pointer to the ID3DBlob interface that contains information that D3DReadFileToBlob read from the pFileName file. You can use this ID3DBlob interface to access the file information and pass it to other compiler functions.

Return value

Type: HRESULT 

Returns one of the Direct3D 11 return codes.

Remarks

Note

The D3dcompiler_44.dll or later version of the file contains the D3DReadFileToBlob compiler function.

Requirements

Header: Declared in d3dcompiler.h.

Library: Use d3d11.lib.