Gets a pointer to a reflection interface.
HRESULT D3DReflect(
LPCVOID pSrcData,
SIZE_T SrcDataSize,
REFIID pInterface,
void **ppReflector
)
pSrcData
Type: LPCVOID
[in] A pointer to source data as compiled HLSL code.
SrcDataSize
Type: SIZE_T
[in] Length of pSrcData.
pInterface
Type: REFIID
[in] The reference GUID of the COM interface to use. For example, IID_ID3D11ShaderReflection.
ppReflector
Type: void **
[out] A pointer to a reflection interface.
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Shader code contains metadata that can be inspected using the reflection APIs.
The following code illustrates retrieving a ID3D11ShaderReflection Interface from a shader.
pd3dDevice->CreatePixelShader( pPixelShaderBuffer->GetBufferPointer(),
pPixelShaderBuffer->GetBufferSize(), g_pPSClassLinkage, &g_pPixelShader );
ID3D11ShaderReflection* pReflector = NULL;
D3DReflect( pPixelShaderBuffer->GetBufferPointer(), pPixelShaderBuffer->GetBufferSize(),
IID_ID3D11ShaderReflection, (void**) &pReflector);
Header: Declared in d3dcompiler.h.
Library: Use d3d11.lib.