Sets information in a compilation result.
HRESULT D3DSetBlobPart(
LPCVOID pSrcData,
SIZE_T SrcDataSize,
D3D_BLOB_PART Part,
UINT Flags,
LPCVOID pPart,
SIZE_T PartSize,
ID3DBlob **ppNewShader
)
pSrcData
Type: LPCVOID
[in] A pointer to compiled shader data.
SrcDataSize
Type: SIZE_T
[in] The length of the compiled shader data that pSrcData points to.
Part
Type: D3D_BLOB_PART
[in] A D3D_BLOB_PART-typed value that specifies the part to set. Currently, you can update only private data; that is, D3DSetBlobPart currently only supports the D3D_BLOB_PRIVATE_DATA value.
Flags
Type: UINT
[in] Flags that indicate how to set the blob part. Currently, no flags are defined; therefore, set to zero.
pPart
Type: LPCVOID
[in] A pointer to data to set in the compilation result.
PartSize
Type: SIZE_T
[in] The length of the data that pPart points to.
ppNewShader
Type: ID3DBlob **
[out] A pointer to a buffer that receives the ID3DBlob interface for the new shader in which the new part data is set.
Type: HRESULT
Returns one of the Direct3D 11 return codes.
D3DSetBlobPart modifies data in a compiled shader. Currently, D3DSetBlobPart can update only the private data in a compiled shader. You can use D3DSetBlobPart to attach arbitrary uninterpreted data to a compiled shader.
Note
The D3dcompiler_44.dll or later version of the file contains the D3DSetBlobPart compiler function.
Header: Declared in d3dcompiler.h.
Library: Use d3d11.lib.