DirectXMath Library Constants

The following constants are provided by the DirectXMath Library.

Name Description
XM_PIAn optimal representation of π.  
XM_2PIAn optimal representation of 2*π.  
XM_1DIVPIAn optimal representation of 1/π.  
XM_1DIV2PIAn optimal representation of 2/π.  
XM_PIDIV2An optimal representation of π/2.  
XM_PIDIV4An optimal representation of π/4.  
XM_PERMUTE_0WA constant used as an element index with XMVectorPermute. This indicates that the W component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_0XA constant used as an element index with XMVectorPermute. This indicates that the X component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_0YA constant used as an element index with XMVectorPermute. This indicates that the Y component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_0ZA constant used as an element index with XMVectorPermute. This indicates that the Z component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_1WA constant used as an element index with XMVectorPermute. This indicates that the W component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_1XA constant used as an element index with XMVectorPermute. This indicates that the X component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_1YA constant used as an element index with XMVectorPermute. This indicates that the Y component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_PERMUTE_1ZA constant used as an element index with XMVectorPermute. This indicates that the Z component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.  
XM_SELECT_0A constant used to construct a control vector used with XMVectorSelect. Indicates that the component of the first of the vector arguments to XMVectorSelect is to be copied to the index location in a result vector corresponding to its index in the control vector. For example, a control vector with XM_SELECT_0 as its second component copies the second component of the first vector to the second component of the result vector.  
XM_SELECT_1A constant used to construct a control vector used with XMVectorSelect. Indicates that the component of the second of the vector arguments to XMVectorSelect is to be copied to the index location in a result vector corresponding to its index in the control vector. For example, a control vector with XM_SELECT_1 as its second component copies the second component of the second vector to the second component of the result vector.  
XM_SWIZZLE_WA constant used as an element index with XMVectorSwizzle. This indicates that the W component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.  
XM_SWIZZLE_XA constant used as an element index with XMVectorSwizzle. This indicates that the X component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.  
XM_SWIZZLE_YA constant used as an element index with XMVectorSwizzle. This indicates that the Y component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.  
XM_SWIZZLE_ZA constant used as an element index with XMVectorSwizzle. This indicates that the Z component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.  
XM_CRMASK_CR6Mask to get a comparison result, which is typically retrieved using a recording version of an DirectXMath function such as M:DirectX.XMVector4EqualR(XMVECTOR,XMVECTOR). The following example gets the comparison result from the variable CR:
uint32_t val = ((CR) & XM_CRMASK_CR6);
 
XM_CRMASK_CR6BOUNDSMask to get a comparison result, and verify if the result indicates that some of the inputs were out of bounds. The value is typically retrieved using a recording version of a DirectXMath function such as M:DirectX.XMVector4EqualR(XMVECTOR,XMVECTOR). The example checks if the variable CR indicates and out of bounds state.
bool val = (((CR) & XM_CRMASK_CR6BOUNDS) == XM_CRMASK_CR6BOUNDS);
See also XMComparisonAllInBounds and XMComparisonAnyOutOfBounds.  
XM_CRMASK_CR6FALSEMask to get a comparison result, and verify if it is a logical false. The value is typically retrieved using a recording version of an DirectXMath math function such as M:DirectX.XMVector4EqualR(XMVECTOR,XMVECTOR). The example checks if the variable CR is false:
bool val = (((CR) & XM_CRMASK_CR6FALSE) == XM_CRMASK_CR6FALSE);
See also XMComparisonAnyFalse, XMComparisonAllFalse, and XMComparisonMixed.  
XM_CRMASK_CR6TRUEMask to get a comparison result, and verify if it is a logical true. The value is typically retrieved using a recording version of a DirectXMath function such as XMVector4EqualR. The example checks if the variableq CR is true:
bool val = (((CR) & XM_CRMASK_CR6FALSE) == XM_CRMASK_CR6FALSE);
See also XMComparisonAnyTrue, XMComparisonAllTrue, and XMComparisonMixed.  
Colors::AliceBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::AntiqueWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::AquaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::AquamarineConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::AzureConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BeigeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BisqueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BlackConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BlanchedAlmondConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BlueVioletConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::BurlyWoodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::CadetBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::ChartreuseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::ChocolateConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::CoralConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::CornflowerBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::CornsilkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::CrimsonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::CyanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkCyanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkGoldenrodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkKhakiConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkMagentaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkOliveGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkOrangeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkOrchidConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkSalmonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkSeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkSlateBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkSlateGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkTurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DarkVioletConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DeepPinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DeepSkyBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DimGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::DodgerBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::FirebrickConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::FloralWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::ForestGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::FuchsiaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GainsboroConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GhostWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GoldConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GoldenrodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::GreenYellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::HoneydewConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::HotPinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::IndianRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::IndigoConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::IvoryConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::KhakiConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LavenderConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LavenderBlushConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LawnGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LemonChiffonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightCoralConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightCyanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightGoldenrodYellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightPinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightSalmonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightSeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightSkyBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightSlateGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightSteelBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LightYellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LimeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LimeGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::LinenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MagentaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MaroonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumAquamarineConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumOrchidConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumPurpleConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumSeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumSlateBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumSpringGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumTurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MediumVioletRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MidnightBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MintCreamConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MistyRoseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::MoccasinConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::NavajoWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::NavyConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::OldLaceConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::OliveConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::OliveDrabConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::OrangeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::OrangeRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::OrchidConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PaleGoldenrodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PaleGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PaleTurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PaleVioletRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PapayaWhipConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PeachPuffConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PeruConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PlumConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PowderBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::PurpleConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::RedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::RosyBrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::RoyalBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SaddleBrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SalmonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SandyBrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SeaShellConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SiennaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SilverConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SkyBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SlateBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SlateGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SnowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SpringGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::SteelBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::TanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::TealConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::ThistleConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::TomatoConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::TransparentConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::TurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::VioletConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::WheatConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::WhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::WhiteSmokeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::YellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.  
Colors::YellowGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.