ID3D12Device::DoInline Method

Do not use; for internal use only. Decides at compile-time if possible, or run-time if necessary, whether the inline code should be used, or whether it’s necessary to call out-of-line into the D3D run-time.

Syntax

public:
bool DoInline()  

Return value

Type: bool 

Returns true if the inline path can be used; otherwise, false.

Requirements

Header: Declared in d3d12_x.h.

Library: Use d3d12_x.lib.

See also

Reference

ID3D12Device Interface

ID3D12Device Members