Do not use; for internal use only. Decides at compile-time if possible, or run-time if necessary, whether the inline code should be used, or whether it’s necessary to call out-of-line into the D3D run-time.
public:
bool DoInline()
Type: bool
Returns true if the inline path can be used; otherwise, false.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.