Draw indexed, non-instanced primitives.
public:
void DrawIndexed(
UINT64 StartIndexLocationAndIndexCount,
INT BaseVertexLocation
)
StartIndexLocationAndIndexCount
Type: UINT64
[in] The location of the first index read by the GPU from the index buffer, and the number of indices to draw.
BaseVertexLocation
Type: INT
[in] A value added to each index before reading a vertex from the vertex buffer.
A draw API submits work to the rendering pipeline.
If the sum of both indices is negative, the result of the function call is undefined.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).