Ends a series of calls to ExecuteCommandList without the overhead of saving state for each call.
public:
void EndCommandListExecution()
If you have a series of calls to ID3D11DeviceContext::ExecuteCommandList, to avoid the overhead of saving state between each call, wrap the calls between calls to BeginCommandListExecution and EndCommandListExecution.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).