Fills the specified range of GPU memory with the specified 32-bit value.
public:
void FillMemoryWith32BitValueX(
D3D12_GPU_VIRTUAL_ADDRESS Destination,
UINT64 SizeBytes,
UINT Value,
D3D12XBOX_COPY_FLAGS Flags
)
Destination
Type: D3D12_GPU_VIRTUAL_ADDRESS
The base address in memory to begin filling with the 32-bit value.
SizeBytes
Type: UINT64
The size in bytes of the memory to fill. The size must be a multiple of 8 bytes.
Value
Type: UINT
The 32-bit value to write to the specified memory range.
Flags
Type: D3D12XBOX_COPY_FLAGS
Optional flags to control this operation, as a bitwise-OR’d combination of D3D12XBOX_COPY_FLAGS enumeration constants. Flags must currently be set to D3D12XBOX_COPY_FLAG_NONE.
Type: void
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.